d3d12max2d.mod

BlitzMax Forums/BlitzMax Programming/d3d12max2d.mod

skidracer(Posted February) [#1]
Is quite hard to type...

An official? version of this would be quite nice to have as OpenGL on Windows is still utter junk and has spawned 2 more equally junked up vulcanized metal offspring.

Any links appreciated.


GW(Posted February) [#2]
Whats wrong with GL on windows? It's always worked great for me.


skidracer(Posted February) [#3]
Two things, GL on windows is not vulcan, and GL on windows is not DirectX.

BlitzMax and DirectX have always worked great for me.


Grisu(Posted February) [#4]
Official support would be great. I'm currently using Dave's module which works fine up to Dx11.

I bought a Dx12 card last year. So I offer my help to test such a new module under Windows 10.


skidracer(Posted February) [#5]
I googled and got to a large thread but the main link is dead

https://github.com/SRSSoftware/d3d11max2d.mod

goodness

https://github.com/kfprimm/gfx.mod

aha

https://github.com/davecamp/srs.mod


therevills(Posted February) [#6]
Yeah Dave has moved his github repos.

I never tracked it down, but there is a leak somewhere in the mod:
http://www.blitzmax.com/Community/post.php?topic=97645&post=1320623

Re:OpenGL on Windows - there are still lots of PCs out there with bad OpenGL drivers and it is safer to use DX.


xlsior(Posted February) [#7]
Iirc Brucey also has a mirror of the srs graphics module in his github account, tweaked to work with BMX ng