d3d12max2d.mod
BlitzMax Forums/BlitzMax Programming/d3d12max2d.mod
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Is quite hard to type... An official? version of this would be quite nice to have as OpenGL on Windows is still utter junk and has spawned 2 more equally junked up vulcanized metal offspring. Any links appreciated. |
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Whats wrong with GL on windows? It's always worked great for me. |
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Two things, GL on windows is not vulcan, and GL on windows is not DirectX. BlitzMax and DirectX have always worked great for me. |
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Official support would be great. I'm currently using Dave's module which works fine up to Dx11. I bought a Dx12 card last year. So I offer my help to test such a new module under Windows 10. |
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I googled and got to a large thread but the main link is dead https://github.com/SRSSoftware/d3d11max2d.mod goodness https://github.com/kfprimm/gfx.mod aha https://github.com/davecamp/srs.mod |
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Yeah Dave has moved his github repos. I never tracked it down, but there is a leak somewhere in the mod: http://www.blitzmax.com/Community/post.php?topic=97645&post=1320623 Re:OpenGL on Windows - there are still lots of PCs out there with bad OpenGL drivers and it is safer to use DX. |
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Iirc Brucey also has a mirror of the srs graphics module in his github account, tweaked to work with BMX ng |