Mac *.DYLIB and Linux *.SO Libraries

BlitzMax Forums/BlitzMax Programming/Mac *.DYLIB and Linux *.SO Libraries

time-killer-games(Posted 2017) [#1]
So now that BlitzMax is open source, is there any easy solution to compiling a *.DYLIB on Mac or an *.SO on Linux? I plan to port a lot of BlitzMax's MaxGUI capabilities as a GameMaker: Studio extension, but the only thing is I need everything to be compiled into a library, and right now the only easy platform to do this AFAIK would be Windows, in which case I'll be making a *.DLL for.

Thanks!
Samuel


RustyKristi(Posted 2017) [#2]
You cannot build a DLL or shared library using max, I was trying to do that at first but got the heads up reading old archives.

Then again since it's all code it's still possible if you know your way, but no guide or at least not documented anywhere here.

mods only for blitzmax consumption. ;-)