Calling Casaber
BlitzMax Forums/BlitzMax Programming/Calling Casaber
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I'm having a problem with his virtual screen code. Now that I'm trying to use it for heavy coding it's not working for what I want. FRAME STORAGE 0-1=Dialog text & frame (for errors) 2-3=Status text (for showing player status and for showing edit map info) 4-5=Normal text & frame (for gameplay only) 6=Special FX (explosions, spells, etc) 7-8=Combat frame & sprites (may not be needed) 9=Weather (rain, snow, fog, etc) 10=Game Sprites (usually 8-images per) 11=Objects (usually static but can have animation) 12=Tiles (usually static but can also have animation, lowest Z scale) 13=Depth perception image for illusion of height 14-31=custom In his code, I can see that it does not portray screens where color $000000 (black) is NOT transparent, despite setting flags for it to be so. Here is a small demonstration. Can someone please post a fix for this ? It's supposed to let the keys of [ and ] erase the original cursor circle and draw a new one. Instead it is blacking out the area completely opaque. |