Calling Casaber

BlitzMax Forums/BlitzMax Programming/Calling Casaber

dw817(Posted 2016) [#1]
I'm having a problem with his virtual screen code.

Now that I'm trying to use it for heavy coding it's not working for what I want.

FRAME STORAGE
0-1=Dialog text & frame (for errors)
2-3=Status text (for showing player status and for showing edit map info)
4-5=Normal text & frame (for gameplay only)
6=Special FX (explosions, spells, etc)
7-8=Combat frame & sprites (may not be needed)
9=Weather (rain, snow, fog, etc)
10=Game Sprites (usually 8-images per)
11=Objects (usually static but can have animation)
12=Tiles (usually static but can also have animation, lowest Z scale)
13=Depth perception image for illusion of height
14-31=custom

In his code, I can see that it does not portray screens where color $000000 (black) is NOT transparent, despite setting flags for it to be so.

Here is a small demonstration. Can someone please post a fix for this ? It's supposed to let the keys of [ and ] erase the original cursor circle and draw a new one.

Instead it is blacking out the area completely opaque.