[Solved] Cleaning or deleting specific build files
BlitzMax Forums/BlitzMax Programming/[Solved] Cleaning or deleting specific build files
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Maybe I have missed something here but is there a way to delete certain files, say the threaded build files *.o, *.a, *.i etc..? |
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mark them in the explorer, and delete? on linux/mac: try "ctrl + h" (or menu to adjust "display hidden files") bye Ron |
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Hey Derron, I was thinking more in line with the editor. Like standard IDEs does have Clean Build Rebuild IDK maybe other IDEs like paid ones have this feature? |
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No, the standard editor does not handle that. Think this is, because you then need to analyze what is belonging to the project, and just this project. Imagine: app1.bmx imports "bla.bmx" app2.bmx imports "bla.bmx" on compilation files for "app1.bmx", "bla.bmx" and "app2.bmx" are created (those "*.o, *.a, *.i etc." files) on cleaning of "app1" the IDE should know about "app2.bmx" (as you else partly clean app2's code too). bye Ron |
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thanks. Currently I'm doing wildcard deletion via cmd line. I guess I just need to execute this via gui somehow. |
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Is there a reason to "clean"? If you doubt that "not quick" does not work properly: create a "pre.bmk" and do the clean via LUA functions in there. (works only with Bruceys BMK - but this is compatible to vanilla, so you could copy the BMK from your NG setup + core.bmk / make.bmk). bye Ron |
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Ok Derron, it's not that important at the moment but thanks a lot for the tip :) |
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Edit: While checking some older mods, found this command and it looks like this is what I'm looking for: bmk cleanmods modname It just deletes the .bmk folders which is fine with me. :-) |