[Solved] Any options to provide user scripting?

BlitzMax Forums/BlitzMax Programming/[Solved] Any options to provide user scripting?

RustyKristi(Posted 2016) [#1]
I know briskvm is dead so I would like to know if there are other ways to open up scripting if I were to create a game with modding in mind.


RustyKristi(Posted 2016) [#2]
Found MaxLua but only the NG version

https://github.com/bmx-ng/brl.mod/tree/master/maxlua.mod


RustyKristi(Posted 2016) [#3]
Found it included in my installation XD. I would settle for LUA for now but are there any other alternatives?


Derron(Posted 2016) [#4]
Use Lua - benefit is: this is the common scripting language for games so "modders" will be used to it.


But: I have outsourced my AI to LUA and asset configuration to XML and the whole game is open source but for years nobody even tried to customize these scripts ... so there is a chance that the time spend is spent without efforts (except learning and adjustments without recompiling the binary).


bye
Ron


RustyKristi(Posted 2016) [#5]
Use Lua - benefit is: this is the common scripting language for games so "modders" will be used to it.


Thanks and not surprisingly yes, most games are scripted in LUA for modding.

Wiki List:

https://en.wikipedia.org/wiki/Category:Lua-scripted_video_games

I'm not sure if all games on that list is moddable but I think there are only a few who can actually make or have some interest doing some decent mods and scripts from games, and that is coming from a huge user base.