xcode 7 fixes...
BlitzMax Forums/BlitzMax Programming/xcode 7 fixes...
| ||
Hi, I've just upload BlitzMax151_macosx86.zip to product updates which includes fixes for building with xcode7. I haven't been able to test on anything <10.10, but it *should* work - please post if it doesn't! |
| ||
FWIW, looks like there are a few other things tweaked as well. From the 1.51 versions.txt: * Overhauled fullscreen macos GL. Note: fullscreen mode now only available in Lion or later - pre-Lion will fallback to windowed mode. * Fixed reflection with final methods. * Builds on Snow Leopard or later will now produce apps for Snow Leopard or later. To build apps for pre-Snow Leopard, you MUST use a pre-Snow Leopard OS to build on. * Fixed xcode7 compatibility. Note: building an app on Snow Leopard or later will produce an app that can (theoretically) run on Snow Leopard or later. To build an app for pre-Snow Leopard, you must use a machine with a pre-Snow Leopard OS installed. * Added rpath=$ORIGIN to bmk for linux, so apps can put .so files in exe dir like Windows. |
| ||
> Overhauled fullscreen macos GL. Note: fullscreen mode now only available in Lion or later - pre-Lion will fallback to windowed mode. Actually, I chickened out of releasing the macos glgraphics stuff - needs way more testing on retina devices etc. |
| ||
You could always post the changes somewhere and let the community try them out. If there's anything that needs fixed you could apply the patches before releasing it proper :-) <edit> Oh, you did ;-) |
| ||
Sorry Mark - Fullscreen doesn't work here. I had to revert back to my own code to do it :( problem lie within the new cocoagui.mod |
| ||
I think the best thing is for me to document how I modified the code to get proper fullscreen in OS X :) |