Blitzmax server side?
BlitzMax Forums/BlitzMax Programming/Blitzmax server side?
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Having used maxs networking quite a lot iirc its based on ENet. My question is has anyone used it for server side stuff and connected a c++ games that uses Enet to the Blitzmax server? I want to make a simple server and use c++ and a framework I have designed to connect to it. Is there any pitfalls or things to avoid using this route? |
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No pitfalls that come immediately to mind. You may wish to build it with threading support if you intend to handle more than one concurrent connection. |
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Ah brilliant thanks for the info Brucey :) |
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I've written a Windows service module that i use on a server based application. Link is in my signature. |
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Glad you're back on the dark side ED. :) |
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Soz for he late replied it seems Blitzbasic.com no longer emails me when I get replies on subscribed threads :/ @Scaremonger: I am creating a completely cross platform framework that will use the win32/linux/osx systems to make a simple test server for my system. @Grisu: Oh yes I have always had a leaning to the max side. |