Blitzmax server side?

BlitzMax Forums/BlitzMax Programming/Blitzmax server side?

*(Posted 2015) [#1]
Having used maxs networking quite a lot iirc its based on ENet. My question is has anyone used it for server side stuff and connected a c++ games that uses Enet to the Blitzmax server?

I want to make a simple server and use c++ and a framework I have designed to connect to it. Is there any pitfalls or things to avoid using this route?


Brucey(Posted 2015) [#2]
No pitfalls that come immediately to mind.
You may wish to build it with threading support if you intend to handle more than one concurrent connection.


*(Posted 2015) [#3]
Ah brilliant thanks for the info Brucey :)


Scaremonger(Posted 2015) [#4]
I've written a Windows service module that i use on a server based application.

Link is in my signature.


Grisu(Posted 2015) [#5]
Glad you're back on the dark side ED. :)


*(Posted 2015) [#6]
Soz for he late replied it seems Blitzbasic.com no longer emails me when I get replies on subscribed threads :/

@Scaremonger: I am creating a completely cross platform framework that will use the win32/linux/osx systems to make a simple test server for my system.

@Grisu: Oh yes I have always had a leaning to the max side.