Hello, I've been trying to port a socket module from BlitzMax to LuaJIT, but I had a problem running it because I found the function gethostbyname, which appears to have one argument on the windows sockets 2 function reference. However it appears to have three arguments for BlitzMax, so I wonder if they were rewritten in BlitzMax or not, also because it has the "_" suffix just as other system functions. If I'm wrong, may I know where is the file that contains the headers of the socket functions? And if I'm not, which is the file that contains the new code of every function?
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