Help: Persistence.mod causing compile error.
BlitzMax Forums/BlitzMax Programming/Help: Persistence.mod causing compile error.
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I am attempting to use Persistence to save a player object on a TCP server. The server runs fine on its own, but if I try and compile it after adding "Framework BaH.Persistence" it creates a compiler error: "identifier TSocketStream not found." |
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Try adding the import BRL.SocketStream |
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Thanks, this worked. Now I am getting a compiler error for "keyhit" but it is probably the same issue so I will poke around and see what needs to be included. |
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Easy enough, just imported BRL.polledinput, although now i need to figure out what to import to be able to use string functions. |
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And got it. Thanks again for your help! |