Help: Persistence.mod causing compile error.

BlitzMax Forums/BlitzMax Programming/Help: Persistence.mod causing compile error.

sean916(Posted 2014) [#1]
I am attempting to use Persistence to save a player object on a TCP server. The server runs fine on its own, but if I try and compile it after adding "Framework BaH.Persistence" it creates a compiler error: "identifier TSocketStream not found."




Brucey(Posted 2014) [#2]
Try adding the import BRL.SocketStream


sean916(Posted 2014) [#3]
Thanks, this worked. Now I am getting a compiler error for "keyhit" but it is probably the same issue so I will poke around and see what needs to be included.


sean916(Posted 2014) [#4]
Easy enough, just imported BRL.polledinput, although now i need to figure out what to import to be able to use string functions.


sean916(Posted 2014) [#5]
And got it. Thanks again for your help!