Debugmode Only Code
BlitzMax Forums/BlitzMax Programming/Debugmode Only Code
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Getting in to BlitzMax again. It's great. But I've a question.. I could really use a IfDebugMode(). I need a way to check if debugmode is currently enabled. Even if it checks the runtime filename (how?) for the .debug ... If you're wondering why, don't worry about it. I know what I'm doing. :P But if you really want to know, its because I run debugmode when troubleshooting - ie expecting an error. And when in fullscreen graphics mode the error dialogue is a hassle to get to. Lots of alt-tab etc. So, when expecting said error, I want it to run windowed. I currently have a fullscreen flag at the top of the code that I set to off when I debug, but it's hassle and I lose my place etc. I've done it a billion times already and it could so easily be automated. Besides, the debugmode option could be used for your own debugging methods, if only the code could check whether or not it was ticked. Know what I'm saying? Cheers. |
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?debug 'anything here, only happens in Debug mode ? |
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In addition to what GfK posted, you might find "debuglog()" helpful.?debug DebugLog "" DebugLog "I AM DEBUGGING THIS MESSY CODE!" DebugLog "" ? |
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Agh it's that simple. Thanks so much, kind harbingers of convenience. |
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Good question! Very helpful Info. Didn't know that.. |
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?debug You don't actually need the ?debug tag there, as DebugLog doesn't do anything in Release mode anyway. DebugLog "" DebugLog "I AM DEBUGGING THIS MESSY CODE!" DebugLog "" ? |
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I've not seen this before either. In anything I write I just use this line at the start: Global Debug.Byte=True ' Global Debug.Byte=False and then at various points in the program I would just use: If Debug=True ' display debugging info on screen ' set screen to windowed mode. Else ' set screen full screen End If Reason being I can just comment out one of the two lines depending on if I want to run in debugging or not. |
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Instead of ?debug do something ?not debug do something else ? you can even have: global debug:int = 0 const DEBUG_NONE:int = 0 const DEBUG_SOUND:int = 1 const DEBUG_GRAPHICS:int = 2 const DEBUG_PHYSICS:int = 4 debug = DEBUG_SOUND | DEBUG_GRAPHICS if debug then print "some debug mode is enabled" if debug & DEBUG_SOUND then print "debug sound" ... bye Ron |