MaxLua and pub.Lua
BlitzMax Forums/BlitzMax Programming/MaxLua and pub.Lua
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Is it possible to mix both? I need to register an BlitzMax object to be used in a Lua script which I see (maybe I am wrong) its only possible with MaxLua. But at the same time I would like the flexibility of pub.Lua (registering floats, integers, strings, etc) |
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This is surely not bugfree - but my current implemementation: uses pub.lua allows: registering objects in complete or selected ("all", "all but private", "all selected") The .c-part may be done in a different way: basefunctions_lua.c basefunctions_lua_threaded.c basefunctions_lua.bmx Example What is important: CONST and GLOBALS are not useable in my code, so you have to use Getters for them. Most of the code is done by MaxLua already, I think many other thinks I had found in other code. Ah, and many users will suggest you to just use the Lua-Glue-Creator also available in the forums but that is a thing of creating code dynamically - so changes need a "rebuild" ... bye Ron EDIT: If your "exposed" Type is eg. "TGame" (as "Game") and this type contains a list of "players:TList" and this TPlayers is exposed too (better with a helper like TGame.GetPlayer:TPlayer(i:int) ... the LUA-Script can even do something like: Game.GetPlayer(1).aPublicFieldOfPlayer. So are able to make kind of "collections". |