coming back to a past project.

BlitzMax Forums/BlitzMax Programming/coming back to a past project.

Walla(Posted 2013) [#1]
have a look!

https://vimeo.com/40625481

It will be asteroids meets diablo if you can imagine such a thing/


jsp(Posted 2013) [#2]
Video looks nice!


Walla(Posted 2013) [#3]
hey, thanks!

It's taking me a while to refamiliarise myself with where i was. I have a tendency to over-engineer myself into corners. :)

Need to work on data i/o first of all then build the meta-game part, then it will be functional and playable. :)


GaryV(Posted 2013) [#4]
Looks good.


Grisu(Posted 2013) [#5]
Like it. Clean graphics and some fancy FX. :)


jsp(Posted 2013) [#6]
btw. what does the blue circle around ship stands for?


Grisu(Posted 2013) [#7]
Could be a radar of some sort.


jsp(Posted 2013) [#8]
Yes thought the same but can't see how it works from the video, thus not sure.


Xerra(Posted 2013) [#9]
Looks very nice. How's it going to be like Diablo, though?


Walla(Posted 2013) [#10]
hey there, - yes the blue circle is a kind of radar. there are red chevrons for enemies and blue for asteroids (for now)

As for the diablo-ness, it will be the structure of the meta-game more than the immediate gameplay.

From a hub of some kind, there will be revisit-able themed areas each with some randomisation. Progression will be grind based and there will be some kind of bosses to punctuate the progression.

I usually get too many gameplay ideas which can lead to weird tangents so I'm more focused on getting this all working smoothly this time. :)


zoqfotpik(Posted 2013) [#11]
That looks amazing. Is it pure Blitzmax?


Walla(Posted 2013) [#12]
Yeah just good old blitzmax. :)