Blitz3D to BlitzMax code translator Test

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Hardcoal(Posted 2013) [#1]
Im doing a little Test translating blitz3d code to Blitzmax.
Just as another training side project.

Im Translating to Xors commands btw!

maybe there is a translator already (dont know).
But still its a good educating challenge.

I love code parsing in general.
Its Interesting.


GaryV(Posted 2013) [#2]
maybe there is a translator already (dont know).


There is one built into BlitzMax. It is not perfect, but it is helpful.


Hardcoal(Posted 2013) [#3]
how, where ? nothing is perfect, but I wanna see it.


skidracer(Posted 2013) [#4]
MaxIDE->File->ImportBBProject, source is BlitzMax/src/bmk/bmk_bb2bmx.bmx.


Danny(Posted 2013) [#5]
In case you didn't know: xors3d doesn't always work/support the exact same as b3d. For example, you can't control bones in xors, not do the TForm command return the same results.

but keep us posted on your progress!

Good luck


Hardcoal(Posted 2013) [#6]
Sure. This is a side project so i dont realy work on it.
It wont really give me much (atm).
I just wanted to see if i can deal with parsing.

Ive invested like 3 hours on it and it worked.
So i was pleased for that moment and left it.

About xors. ye i know its not perfect.
But i can get along without bones for the moment