Bullet Physics

BlitzMax Forums/BlitzMax Programming/Bullet Physics

LT(Posted 2013) [#1]
I am currently using Newton Game Dynamics for physics in my engine and am very interested in switching to Bullet.

After a bit of research, I've learned that Bullet is a static library in C++. There is an extremely modest start on a C API, but lack of activity leads me to believe there isn't that much interest in it. My knowledge of making use of C++ static libraries in BlitzMax is next to nil, but it seems I have two options.

1. Find a way to get my BlitzMax engine playing nicely with the Bullet C++ static library.
2. Finish the C API and make use of that.

My question is, is option #1 even possible? Option #2 is already tested and basically working, but finishing the C API so that I can do all the snazzy stuff (like soft bodies) will take quite a time investment.