Animations For Test

BlitzMax Forums/BlitzMax Programming/Animations For Test

Hardcoal(Posted 2013) [#1]
Can I get anywhere animation png of a walking charecter
jumping etc.

just for test purpose?

any idea?


DaveK(Posted 2013) [#2]
Google image search for, 'Sprites' or 'Sprite Sheet', should suffice.


Kryzon(Posted 2013) [#3]
You can use the animation sprites I made for my BFC III demo: http://www.mediafire.com/download/hadqb3dspsr75si



Since the characters can carry stuff, the torsos are in separate image strips from the legs. You have to look in the source code how to draw them together.
These sprites are in transparent TGAs, but if you have GIMP, Photoshop or Paint.NET you can import and export as the PNGs you want.

The player character (the one with the hammer) is probably the most versatile for testing.


Hardcoal(Posted 2013) [#4]
Thanks Kryzon :)

Your animations works great

which software did you use to make them btw?

also why are legs and body are seperated? I wonder


Kryzon(Posted 2013) [#5]
I pre-rendered the characters from 3D models that I created and animated.
I used 3DS Max, but you can use Blender as well.

The body is separate because I wanted independency between legs and torso: you can swing the hammer at any moment without having to worry about the legs' animation.


Hardcoal(Posted 2013) [#6]
ahh got it now :) good point.!