Playing looping samples with defined loop-points

BlitzMax Forums/BlitzMax Programming/Playing looping samples with defined loop-points

wookie(Posted 2013) [#1]
Is there a way or a module which plays samples with defined loop-points and not only from start to end of sample ?


Brucey(Posted 2013) [#2]
I believe FMOD supports loop points.


AdamStrange(Posted 2013) [#3]
max only supports basic audio looping.

it is possible to do all of the things you want (and more), but you will need to drill into the source code for the audio sub-sytem and write/rewrite the source to do exactly what you want!


Yan(Posted 2013) [#4]
Something like this?