Playing looping samples with defined loop-points
BlitzMax Forums/BlitzMax Programming/Playing looping samples with defined loop-points
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Is there a way or a module which plays samples with defined loop-points and not only from start to end of sample ? |
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I believe FMOD supports loop points. |
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max only supports basic audio looping. it is possible to do all of the things you want (and more), but you will need to drill into the source code for the audio sub-sytem and write/rewrite the source to do exactly what you want! |
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Something like this? |