Do i *need* the depth buffer?

BlitzMax Forums/OpenGL Module/Do i *need* the depth buffer?

beanage(Posted 2009) [#1]
No, i dont. But i'm not sure whether the FBO does - evry tut (#0,#1) says ".. so now we got our FBO, but its of no use yet so lets attach a depth RB. .." .. i want to use this 2d on top of raw bmax, so i dont need a dbuffer. But am i REQUIRED to do so? If not, id just use the TGLImageFrame.name texture handler, and run the fbo!


ImaginaryHuman(Posted 2009) [#2]
I don't think it's a requirement. Not sure. Consult the opengl documentation.


plash(Posted 2009) [#3]
I do not think you need a depthbuffer.
I have been using FBOs just fine without one.


beanage(Posted 2009) [#4]
Thank you! Saves me from digging in openGL docs and running out of headache-pills^^