Do i *need* the depth buffer?
BlitzMax Forums/OpenGL Module/Do i *need* the depth buffer?
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No, i dont. But i'm not sure whether the FBO does - evry tut (#0,#1) says ".. so now we got our FBO, but its of no use yet so lets attach a depth RB. .." .. i want to use this 2d on top of raw bmax, so i dont need a dbuffer. But am i REQUIRED to do so? If not, id just use the TGLImageFrame.name texture handler, and run the fbo! |
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I don't think it's a requirement. Not sure. Consult the opengl documentation. |
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I do not think you need a depthbuffer. I have been using FBOs just fine without one. |
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Thank you! Saves me from digging in openGL docs and running out of headache-pills^^ |