NeHe 11 Waving flag with metaballs

BlitzMax Forums/OpenGL Module/NeHe 11 Waving flag with metaballs

TWH(Posted 2009) [#1]
Doesnt require any media.

Ive been working on converting the NeHe tutorials to BMAX. Previously Ive been playing with simple 2d metaballs. Here they are combined :)

The flag is just a bunch of quads.
The 2d drawing area is a 2d array, pixels are set individually.
The "2d surface" is put on the flag pixel-by-pixel, quad-by-quad with glColor3f.

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How do I change from windowed to fullscreen while running? Guess I could look at the NeHe tutorials for this.




tonyg(Posted 2009) [#2]
Are you aware of this ?