Draw textured rectangle
BlitzMax Forums/OpenGL Module/Draw textured rectangle
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What do I have to do to my dimensions to apply max2d origin, handle, scale, rotation, etc to a quad I'm drawing? What about alpha and blend? I thought I saw a way to do it by modifying the modules but that is less than optimal.. (Talking GetScale, GetHandle, GetOrigin, GetRotation etc..) Current code: Function DrawTexturedQuad(x:Float, y:Float, w:Float, h:Float, texture:Int) 'Make transformations to dimensions glPushMatrix() 'Necessary? glBindTexture(GL_TEXTURE_2D, texture) glBegin(GL_QUADS) glTexCoord2f(0.0, 0.0); glVertex2f(x, y) 'Top-Left glTexCoord2f(1.0, 0.0); glVertex2f(x + w, y) 'Top-Right glTexCoord2f(1.0, 1.0); glVertex2f(x + w, y + h) 'Bottom-Right glTexCoord2f(0.0, 1.0); glVertex2f(x, y + h) 'Bottom-Left glEnd() 'Unbind texture?? glPopMatrix() 'Necessary? End Function |
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Nevermind.. I just looked at the code for DrawPixmap, EDIT: Lost my thought there.. I have to be able to change the vertex values so using drawimage/drawpixmap isn't an option.. Halp, GL guru's! |
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*Gasps for air* Sheesh.. That took forever.. But I had to make a modification to brl.glmax2d :( |