Mod2X blending IS supported in OpenGL

BlitzMax Forums/OpenGL Module/Mod2X blending IS supported in OpenGL

JoshK(Posted 2007) [#1]
glBlendFunc GL_DST_COLOR,GL_SRC_COLOR


Robert Cummings(Posted 2007) [#2]
of course it is. what do you think quake 2 was using? afaik quake 3 is mod 4x though for a greater dynamic range.


JoshK(Posted 2007) [#3]
No, that is texture combiners you are thinking of. I am talking about polygon blend modes, not texture blends.


Ian Thompson(Posted 2007) [#4]
In what situations would this be used?


JoshK(Posted 2007) [#5]
Bullet marks and decals.


Ian Thompson(Posted 2007) [#6]
Ah, I see, handy! :)