Fails to compile with gluBuild3DMipmaps()
BlitzMax Forums/OpenGL Module/Fails to compile with gluBuild3DMipmaps()
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gluBuild3DMipmaps() is defined in glu.bmx, so I am not sure why this is failing: Building Engine Compiling:Engine.bmx flat assembler version 1.66 5 passes, 0.7 seconds, 835609 bytes. Linking:Engine.exe E:/Projects/Engine/.bmx/Engine.bmx.gui.release.win32.x86.o(code+0x67542): undefined reference to `gluBuild3DMipmaps@32' Build Error: Failed to link E:/Projects/Engine/Engine.exe Process complete |
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not sure but If I am not mistaken you should be using 2D Textures. gluBuild3DMipmaps is only available if the GLU version is 1.3 or greater. maybe gluBuild2DMipmaps? |
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GLTexFromPixmap builds mipmaps by default. (This a Blitz Max function, not an OpenGL one). You could try using that instead. |