How to make HDR light?
BlitzMax Forums/OpenGL Module/How to make HDR light?
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I'm trying to make HDR light, but not sure I'm on the right path. I use Accum buffers at the moment. Can someone tell me if this is the right method? Here is my first try Regards Sveinung |
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I thought it was usually done with a shader, theres an example that Ogre uses (see the compositor demo) |
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HDR is image based lighting. |
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Which is why its easier to use a shader (on the full rendered image) |
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Then I need to learn OpenGL shaders. Thanks allot. Sveinung |
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Are we talking about a simple Bloomshader or about real HDR? |
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Both... :) Sveinung |