Glgldrawtext Unreadable
BlitzMax Forums/OpenGL Module/Glgldrawtext Unreadable
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Is it just me or is text written to screen using the gldrawtext command pretty unreadable? Is there anyway to make the text bigger? |
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Helper function to output some simple 8x16 font text. Draws text relative to top-left of current viewport. This function is intended for debugging purposes only - performance is unlikely to be stellar. use DrawText instead, you can use your own font with it... |
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It is a smallish font but it's okay for general output, debug data etc. It's just a helper function. I presume you're using the GLGraphicsDriver(). Just make your own font thing. |
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drop your resolution down to 640X480 or use Drawtext instead. also, see Assari's Drawtext tutorial in Tutorial forum. it is very good |
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Make sure you have a 3d card. (I know, I know) I get this problem when Im developing on my laptop, which doesnt have a 3d card, and the software emulation HAL? (or what ever it is), doesnt do text properly on glscreen |
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as per another topic on here I think whats happening is some opengl commands situated "somewhere" in my program are interfering with the draw command. Having tested a simple gldrawtext prog on my laptop it works fine :edit hmmm no I don't think thats it after all. Can anyone think of a reason why the text is not being drawn as a solid colour. It appears to be gray with white bits, if you get my drift. |
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Ok I found the source of the problem.Driver related(I have an ati x800). Changing the mipmap detail level to highest quality in display settings has corrected the problem. |