Ogre Wrapper for bmax?
BlitzMax Forums/OpenGL Module/Ogre Wrapper for bmax?
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Is there a free one?? |
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No |
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there should be.. god knows how little work it takes to make a wrapper for such a simple library ;) |
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Sweenie made OgreRad. Do a search, it's free. Allan |
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No on the contrary. http://www.blitzbasic.com/Community/posts.php?topic=57601 |
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Mr Aurora, I am Disgusted at you. You actually POSTED on sweenies Thread 3 Times. Yet You are really quick to post your little advert for Aurora, and deny OgreRad exists. (Cannot the fact that Aurora still has development support be enough?) Do you have to deny the competitor exists? |
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I don't think that was the intention H&K- At least, I hope not. Sweeny intends on making a complete game engine from OgreRad, so it is nowhere near complete yet. I would hope between the two, "there can be peace". Ant. See how a quick unthought response can get you cought out? |
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yes ogreRad is only alpha at the mo, so it's not really usefull in a real situation (plus it's not oop yet) ...still worth mentioning though ;) |
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I'm working on one, its early days but I have some use out of newton, basic particle emiters and shader parameter control loading of ogre mesh's and materials, entity positioning etc theres a demo on my site |
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Chris C your engine is what i was looking for when i open this thread! :D |