Ogre Wrapper for bmax?

BlitzMax Forums/OpenGL Module/Ogre Wrapper for bmax?

Josepho(Posted 2006) [#1]
Is there a free one??


AntonyWells(Posted 2006) [#2]
No


ashmantle(Posted 2006) [#3]
there should be.. god knows how little work it takes to make a wrapper for such a simple library ;)


Hambone(Posted 2006) [#4]
Sweenie made OgreRad. Do a search, it's free.

Allan


SillyPutty(Posted 2006) [#5]
No


on the contrary.

http://www.blitzbasic.com/Community/posts.php?topic=57601


H&K(Posted 2006) [#6]
Mr Aurora, I am Disgusted at you.

You actually POSTED on sweenies Thread 3 Times.

Yet You are really quick to post your little advert for Aurora, and deny OgreRad exists.

(Cannot the fact that Aurora still has development support be enough?) Do you have to deny the competitor exists?


Damien Sturdy(Posted 2006) [#7]
I don't think that was the intention H&K- At least, I hope not. Sweeny intends on making a complete game engine from OgreRad, so it is nowhere near complete yet.

I would hope between the two, "there can be peace".

Ant. See how a quick unthought response can get you cought out?


Vectrex(Posted 2006) [#8]
yes ogreRad is only alpha at the mo, so it's not really usefull in a real situation (plus it's not oop yet)
...still worth mentioning though ;)


Chris C(Posted 2006) [#9]
I'm working on one, its early days but I have some use out of newton, basic particle emiters and shader parameter control
loading of ogre mesh's and materials, entity positioning etc

theres a demo on my site


Josepho(Posted 2006) [#10]
Chris C your engine is what i was looking for when i open this thread! :D