Matrix

BlitzMax Forums/OpenGL Module/Matrix

Drey(Posted 2006) [#1]
OpenGL has matrix math built in..yet i see alot of code with their own. I can understand if you have some custom calcs( like quader ), but as far as using eular angles..why don't they just use openGL built in system? Push the stack, do cals, load, pop. Is there really a speed increase not using the GL functions?


N(Posted 2006) [#2]
I can't be bothered explaining this at 2am, but take my word when I say that if you use only GL's functions you will be screwed in no time.