What's the easiest way?
BlitzMax Forums/OpenGL Module/What's the easiest way?
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I learned Blitz3d by creating a textured working model of our solar system. It was a great experience and helped me learn the language while having fun. That being said (and I feel like I'm opening a whole can of worms here...we'll see) what is the easiest way to create a sphere in BlitzMax using openGL commands. Thanks for your input ahead of time. |
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purests will howl, but have a look @ glew Const GLU_FILL=100012 ' glu constant Global sphereQuad:Int Ptr sphereQuad = Int Ptr gluNewQuadric( ) gluQuadricDrawStyle( sphereQuad, GLU_FILL ) gluQuadricTexture(sphereQuad,True) ... gluSphere( sphereQuad, obj.size[x], 16, 16 ) just ripped those fragments out of the tutorial I put on blitwiki http://www.blitzwiki.org/index.php/OpenGL_Introduction theres a zip of some code/textures to get you started hope it helps |