Normal Map Bumps

BlitzMax Forums/OpenGL Module/Normal Map Bumps

TeraBit(Posted 2005) [#1]
Has anyone got an example of how to display a normal map (Bump Map - DOT3) on a model in OpenGL, without resorting to Shaders? (Although it may come to shaders in the end).

I am hoping to add a 'Paint Normal-Map' option to TattooMax, but have come to realise that, although I can make a normal map, I currently have no idea how to display one on a 3D model. :|

Is it easier to go with Shaders or is it better to be using the Fixed Functionality Pipeline?


ImaginaryHuman(Posted 2005) [#2]
I don't think there are THAT many OpenGl experts working with BlitzMax at this point, you are probably doing things that are pioneering that nobody else has played with yet. Or maybe somebody else knows.


TeraBit(Posted 2005) [#3]
Having grown my own little 3D module to do all this stuff has been an education. But the only reference I have is the Redbook 1.1, so when it comes to newer things, I get lost easily.

I will probably end up waiting for Max3D to produce the production version of TattooMax. Have to see how things go with development in the mean time. :)