TShape test
BlitzMax Forums/OpenGL Module/TShape test
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Anyone with a spare 5 mins care to test this for me... Link (Windows only) Its a simple "high object count" test of my TShape and TBob system using opengl (no max2d). I just need to know if it runs smoothly on a few different machines, FPS should stay at 59/60 with 3000+ TBobs. Simple controls... Arrow keys and space Thanks for your time :) |
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yup, solid 59fps, 3-4ms for logic. |
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Thanks Perturbatio Doesnt seem to be many people up this time of night :) |
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What size are the bobs in the test? On my system the GPU can throw around about 1300 128x128 bobs. |
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What ya see is what ya get :) TBob is only really a control object to a TShape, TShape can be made up of either points/lines/tris/quads ect. I'll try some 128x128 quads and see what it can do |
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Well it can handle 3000+ non textured quads at 128x128, but when you texture them its a different matter, it can only do around a 1000 on my machine without slow down. but then again you'll never need to draw that many at 128x128 anyway :) |
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yea, i get a solid 59fps and 3-4 for logic too |