TShape test

BlitzMax Forums/OpenGL Module/TShape test

REDi(Posted 2005) [#1]
Anyone with a spare 5 mins care to test this for me... Link (Windows only)

Its a simple "high object count" test of my TShape and TBob system using opengl (no max2d). I just need to know if it runs smoothly on a few different machines, FPS should stay at 59/60 with 3000+ TBobs.

Simple controls... Arrow keys and space

Thanks for your time :)


Perturbatio(Posted 2005) [#2]
yup, solid 59fps, 3-4ms for logic.


REDi(Posted 2005) [#3]
Thanks Perturbatio

Doesnt seem to be many people up this time of night :)


ImaginaryHuman(Posted 2005) [#4]
What size are the bobs in the test?

On my system the GPU can throw around about 1300 128x128 bobs.


REDi(Posted 2005) [#5]
What ya see is what ya get :)

TBob is only really a control object to a TShape, TShape can be made up of either points/lines/tris/quads ect.

I'll try some 128x128 quads and see what it can do


REDi(Posted 2005) [#6]
Well it can handle 3000+ non textured quads at 128x128, but when you texture them its a different matter, it can only do around a 1000 on my machine without slow down. but then again you'll never need to draw that many at 128x128 anyway :)


Sarge(Posted 2005) [#7]
yea, i get a solid 59fps and 3-4 for logic too