Freeing textures?
BlitzMax Forums/OpenGL Module/Freeing textures?
| ||
I'm using bglTexFromPixmap() to create my textures. Everything is working fine so far, but my question is, how are these textures then deleted from memory? I mean, does BlitzMax take care of this in a similar manner to objects, like Timage objects? Or do I have to Release them like integer object handles? Or do I need to explicitly delete them using glDeleteTextures and if so what is the correct syntax for this? Any help on this subject would be appreciated. Thanks. |
| ||
I would assume since it is an integer handle that you would use release to free it (and make sure you are using flushmem). |
| ||
I would assume since it is an integer handle that you would use release to free it (and make sure you are using flushmem). Yeah. I was leaning towards that conclusion. Been doing a little testing, and Max is acceptinggldeletetextures 1,Varptr textureand Release textureas both valid, but MemUsage() is not showing any differance. |
| ||
MemUsage probably doesn't show the video ram? Otherwise, what is that and how does it work? |
| ||
The only way you can delete GL textures is glDeleteTextures, ala'glDeleteTextures( 1, Varptr Name ) So, if you do Release, all you're going to do is create some screwed up memory errors. |
| ||
Cheers Noel. Additionally is there any way to monitor texture/video memory? As Angel pointed out MemUsage() doesn't show this. |
| ||
Ok got it working now. I've set up a type to take care of auto-deleting the textures with FlushMem(). Check it out Texture type. |