bglTexFromBitmap problem
BlitzMax Forums/OpenGL Module/bglTexFromBitmap problem
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Can anyone see what I'm doing wrong?Local pm:TPixMap = LoadPixmap("dude.bmp") Local Texture = bglTexFromPixmap(pm,True) All I get is a runtime error saying: "Unable to calculate tex size" I've tried different images&formats but all I get is that error. I'm using an Intel 82845 gfxcard.(Newest drivers installed) |
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Function bglAdjustTexSize( width Var,height Var ) Helper Function To calculate nearest valid texture size This functions rounds width And height up To the nearest valid texture size |
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Use Graphics before you load a Texture. Mfg Suco |
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it appears he is using openGL not Max2d. Graphics command should not apply. he needs to create a context |
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You can use OpenGl commands with Graphics, it doesn't have to be a specific context. |
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Aha!, thanks guys. Now it works. |
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Aha!, thanks guys. Now it works. GREAT! now what did you do to get it working? Cause I am having the exact same problem! |