New Version of BasicGL available

BlitzMax Forums/OpenGL Module/New Version of BasicGL available

klepto2(Posted 2005) [#1]
The BasicGL project is still there and AG.tools has released a new Version of their 3d engine.

http:\\www.ag-tools.com

Out of their forums :

New release:
-replaced physic
-image working
-screensaver support
-recom phys sample
-csg operation (GEO MOD)
-etc. see history

(BasicGL v0.45)


Takuan(Posted 2005) [#2]
Manual?:-P

But good to see its going on...


klepto2(Posted 2005) [#3]
New Manual and also new Manual system is on the way.
They all work hard on it but it will take time.


ckob(Posted 2005) [#4]
this is a great engine but the creators go MIA very often and then come back for a short period of time


klepto2(Posted 2005) [#5]
I think this situation belongs to past and will not happen
in the Future because it is no longer 1 man doing it .
They now get some help by others.


Takuan(Posted 2005) [#6]
At least they continued even with the problems they had. For me thats a plus, looks like theres a strong will behind BasicGL.


klepto2(Posted 2005) [#7]
There is now a new release (0.46)

New version with a Sound Support and Example of sound working features:

-two sound library suported FMOD and BASS

-recompiled with a new version of Bmax

-on App End fix with a sound library

-include a files for Ibasic

-Two types of Dll: Debug and Release


ckob(Posted 2005) [#8]
yeah they released one yesterday or maybe day before? and now released another. If they keep updating like this i'll be purchasing the engine for sure.


Will(Posted 2005) [#9]
Does it work on the mac?


klepto2(Posted 2005) [#10]
No it will not work on the MAC at the moment. With the release of Version 1.0 they will start a to make it ready for Mac.

BTW : new Version 0.53 is now available.
it now supports a cloth system

next Version will also come out shortly with full shader support and the ability to find childs of precreated meshes.


JustLuke(Posted 2005) [#11]
I have never been able to get the latest version of BasicGL to work with the latest version of BlitzMAX.

Any chance that someone could give me clear instructions step-by-step instructions on how to get the two working together without problems?


klepto2(Posted 2005) [#12]
1. Downloading ;)
2. Unpacking in a folder. i.e: C:\BasicGL
3. copy 'c:\BasicGL\053_All_version_update\Release\setup\basicgl.mod' folder to 'Your BMAX path\mods\pub\'
4. Run a sample:
if an error occures something like : "c:/blitz/bmx/mod/pub.mod/basicgl.mod/BasicGLDLL.a" not found
open the 'basicgl.release.win32.i' and 'basicgl.debug.win32.i' and change the following line to your behaviour:

import "c:/blitz/bmx/mod/pub.mod/basicgl.mod/BasicGLDLL.a"

in my case it is changed to

import "D:/blitzmax/mod/pub.mod/basicgl.mod/BasicGLDLL.a"

It also could be that you have to change some pathes in the samples(spacially the samples).

I hope I could help you.


Dreamora(Posted 2005) [#13]
both paths are wrong

a simple pub.basicgl would do it as well and that with relative and not buggy paths :)


seyhajin(Posted 2005) [#14]
Hi

i'm follow your step by step instructions for installing BasicGL and i have error when try compile blur sample :(

C:/Program Files/BlitzMax/bin/ld.exe: cannot find

why?


klepto2(Posted 2005) [#15]
Have you changed the path in both 'basicgl.release.win32.i' and 'basicgl.debug.win32.i'.

And have you copied it the basicgl.mod folder to 'pub.mod' folder.(Sorry i forgot the '.mod' in the previous post)
if Yes:

Have you MinGW installed.
If yes , try to rebuild the module by using

bmk makemods -r pub.basicgl
and
bmk makemods -d pub.basicgl


Drago(Posted 2005) [#16]
for the part: import
"c:/blitz/bmx/mod/pub.mod/basicgl.mod/BasicGLDLL.a"

in my case it is changed to

import "D:/blitzmax/mod/pub.mod/basicgl.mod/BasicGLDLL.a"

you ie, Klepto ;) or whoever makes it, should setup the BasicGLDLL.a file in the lib dir of blitzmax.
ie call it LIBBasicGLDLL.a, then you only need to have
Import "-lBasicGLDLL"


this way it doesn't matter what the path is etc, since it will always look in lib for any libs.


klepto2(Posted 2005) [#17]
Thx for that hint. I will send this info to the current author as soon as I met him.

I would make a zip by myself, but I use a Beta Version of the next release, so i don't know if it is compatible.
Curiously the older Version 0.35 and 0.39 only have
import "BasicGLDLL.a" and that works but with this Versions it compiles with the full path of Bmax. No Idea Why this so.


seyhajin(Posted 2005) [#18]
:o(

I try rebuild it and change the path in both 'basicgl.release.win32.i' and 'basicgl.debug.win32.i'

i have same error :o(


klepto2(Posted 2005) [#19]
Is it just saying ld.exe: cannot find or is there something else in the row.
What Version of Bmax do you have?


seyhajin(Posted 2005) [#20]
last release 1.09 and i'm download "053_All_version_update.zip"


JustLuke(Posted 2005) [#21]
I've had exactly the same problems as Seyhajin using the latest builds of BasicGL and Blitz Max. It's definately something that the BasicGL developers need to sort out, I think.


klepto2(Posted 2005) [#22]
I will try to make an installer with the current Version.
I hope to get it up tommorow. I have corrected my Version to the Suggestion of Drago.
So I hope I will get rid of this problem.


klepto2(Posted 2005) [#23]
For everyone who has problems with BasicGL espacially the ld.exe problems:

I have uploaded a fix (I hope so):

http://klepto2.kl.funpic.de/DL/

(BasicGL053 Install fix.rar)(130kb)

Please try it and post if it works now.
Simply extract and copy the mod and lib folder to your Blitzmax folder.


seyhajin(Posted 2005) [#24]
C:/Program Files/BlitzMax/bin/ld.exe: cannot find -lBasicGLDLL.a

:o( i try to change path in both 'basicgl.release.win32.i' and 'basicgl.debug.win32.i', same error too


klepto2(Posted 2005) [#25]
Have you tried the fix?

If not copy the 'BasicGLDLL.a' to the lib folder of Bmax
and rename it to 'libBasicGLDLL.a'


klepto2(Posted 2005) [#26]
Sorry, my fault. I have found the bug and uploaded a new fix.
Same path and filename as the previous one.

I simply forgot to delete the '.a' in the Modulefiles.


seyhajin(Posted 2005) [#27]
oh many thanks klepto2 :o)

example blur compilation ok,so other exemple return error on BasicGL.bmx file on line 4 :o(


klepto2(Posted 2005) [#28]
What examples exactly?


seyhajin(Posted 2005) [#29]
shadow example


klepto2(Posted 2005) [#30]
Can you post the BasicGL.bmx file.
It should be in the main sample folder.


seyhajin(Posted 2005) [#31]
ok i changed import path to "../BasicGL.bmx" and enjoy it :)


klepto2(Posted 2005) [#32]
Good News :)