OGL Optimization Tips from Apple
BlitzMax Forums/OpenGL Module/OGL Optimization Tips from Apple
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Haven't read the whole thing, and some of it might not be doable in BMax, but I think it is interesting. http://developer.apple.com/graphicsimaging/opengl/optimizingdata.html |
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Nice link. To sum it up: 1. Don't use immediate mode 2. Don't use immediate mode 3. Don't use immediate mode I wouldn't worry about it too much for 2D stuff though. |