I had this idea a while ago that voxels would be a great method for graphing 3d inequalities. Anyway, i did it pretty quick with bmax and ogl:
I have it set on the coolest one, which will take 85mb of ram for the data since it is a 100x100x100 grid with 90 frames of animation. The others are lots smaller and preprocess faster.
Could prolly optimize it by storing the voxels as types rather than a big array of ones and zeros. If someone could point me to how to do transperancy in ogl, it wouldn't be too hard to make some neat graphs where the transperancy is the distance from the center, etc.
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