Blurring A Cube / Models

BlitzMax Forums/OpenGL Module/Blurring A Cube / Models

Clyde(Posted 2005) [#1]
I've been racking my poor brain to try and do a blurring effect in OpenGL. I can make cubes and objects, any ideas / samples on how to achieve / do a blur?

Obviously I've seen the excellent sample of the Neon Helium Radial Blur. I also tried that with a simple cube and it was wrong as anything. So anyhelp much appreciated.

Big Thanks,
THUMBZ


Perturbatio(Posted 2005) [#2]
Nehe tutorial 36 seems to be about radial blur and rendering to a texture.

http://www.blitzbasic.com/Community/posts.php?topic=41689


{cYan|de}(Posted 2005) [#3]
accum buffer


Clyde(Posted 2005) [#4]
Yep thanks guys I had a go with the Nehe Radial Blur and it's also included with the BMAX samples, had allsorts of difficulties trying to adapt it to use other models (ie a Cube).

What do you mean by "accum buffer"

Big thanks,
Thumbz


{cYan|de}(Posted 2005) [#5]
there is a buffer you can use specially for this stuff, thou ive never got around to trying it.


Clyde(Posted 2005) [#6]
Hmmm, I wonder if it would be the same principle used with Blur Filters / Blur Sprites in B3D?