calculate texture size ?
BlitzMax Forums/OpenGL Module/calculate texture size ?
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I'm only using the lines: temp_mem:tpixmap=LoadPixmap("texture.bmp") Global tex=bglTexFromPixmap(temp_mem,0) Yet it throws up the error, [ERROR] Unable to calculate tex size Can anyone please shed some light !? |
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Scrub that - sorted. Trying to load the texture before setting the graphics mode. |