Toon shading in OpenGL

BlitzMax Forums/OpenGL Module/Toon shading in OpenGL

Rob Pearmain(Posted 2005) [#1]
Anybody got any good code for Shaders (Pref Toon/Cel Shading) in BMax?

I found a good article for C++ here:

http://www.gamedev.net/reference/articles/article1438.asp


tonyg(Posted 2005) [#2]
Nehe Tutorial #37


Rob Pearmain(Posted 2005) [#3]
Awesome, has anyone converted this lesson to BMax?


tonyg(Posted 2005) [#4]
I think Nehe is up to lession 28 in BMX code...
Not sure what the plans are for the rest but I'm guessing the rest are to come.
P.S. I see you've asked Nehe yourself.


taxlerendiosk(Posted 2005) [#5]
Is that actually Nehe? I thought it was just someone porting the tutorials.


tonyg(Posted 2005) [#6]
I think you're right.
<edit> and thinking about it has made me feel guilty.
Sorry Extron. You're doing a fantastic job and I should have recognised you for it.


Extron(Posted 2005) [#7]
No 29 and 30 now. :))

37, is in line of sight. ;)


Extron(Posted 2005) [#8]
In the box. ;)