Recommend a good OpenGL Book for Blitz3D developer

BlitzMax Forums/OpenGL Module/Recommend a good OpenGL Book for Blitz3D developer

Rob Pearmain(Posted 2005) [#1]
I am coming from a Blitz3D background to BlitzMax and want to get into openGL.

1. What version of openGL do we use
2. Can you recommend a good introductory book/tutorial etc

Many thanks


tonyg(Posted 2005) [#2]
Hi Rob,
Check the Nehe Tutorials and related BlitzMax code...
http://www.blitzbasic.com/Community/posts.php?topic=41689
for starters.
The OpenGl redbook (Programming Guide) and bluebook (reference) are available online. The redbook is pretty good.
It's OpenGL 1.2 but, I am told, all levels can be used via extenstions.


BlitzSupport(Posted 2005) [#3]
Try this list:

http://www.gamedev.net/columns/books/books.asp?CategoryID=15

Click on the titles for short reviews... I've been thinking of going for "Beginning OpenGL Game Programming" myself.


Perturbatio(Posted 2005) [#4]
I've been thinking of going for "Beginning OpenGL Game Programming" myself.


I've just bought that one, looks pretty good so far.
I also got Physics Modeling for Game Programmers.


tonyg(Posted 2005) [#5]
...and I should have it in a couple of days so good to hear nice things about it.


Rob Pearmain(Posted 2005) [#6]
Just ordered "Beginning OpenGL Game Programming", thanks


LeisureSuitLurie(Posted 2005) [#7]
Click on the titles for short reviews... I've been thinking of going for "Beginning OpenGL Game Programming" myself.


I have it. Its okay. Also ordered the OpenGL Superbible and the Red Book. Will let you all know how those are.


Specis(Posted 2005) [#8]
Ive got the Opengl Superbible 2nd Edition, good book but it hate how a lot of these opengl books use Glut. but other than that the books great.


Who was John Galt?(Posted 2005) [#9]
I've just got the Superbible and I really like it. Although it uses a lot of GLUT, there is a section on platform specific code.


LeisureSuitLurie(Posted 2005) [#10]
Actually, Glut code doesn't irk me that much. Since Blitz makes it so easy to get a context in OpenGL, its just that much code I have to ignore.