Recommend a good OpenGL Book for Blitz3D developer
BlitzMax Forums/OpenGL Module/Recommend a good OpenGL Book for Blitz3D developer
| ||
I am coming from a Blitz3D background to BlitzMax and want to get into openGL. 1. What version of openGL do we use 2. Can you recommend a good introductory book/tutorial etc Many thanks |
| ||
Hi Rob, Check the Nehe Tutorials and related BlitzMax code... http://www.blitzbasic.com/Community/posts.php?topic=41689 for starters. The OpenGl redbook (Programming Guide) and bluebook (reference) are available online. The redbook is pretty good. It's OpenGL 1.2 but, I am told, all levels can be used via extenstions. |
| ||
Try this list: http://www.gamedev.net/columns/books/books.asp?CategoryID=15 Click on the titles for short reviews... I've been thinking of going for "Beginning OpenGL Game Programming" myself. |
| ||
I've been thinking of going for "Beginning OpenGL Game Programming" myself. I've just bought that one, looks pretty good so far. I also got Physics Modeling for Game Programmers. |
| ||
...and I should have it in a couple of days so good to hear nice things about it. |
| ||
Just ordered "Beginning OpenGL Game Programming", thanks |
| ||
Click on the titles for short reviews... I've been thinking of going for "Beginning OpenGL Game Programming" myself. I have it. Its okay. Also ordered the OpenGL Superbible and the Red Book. Will let you all know how those are. |
| ||
Ive got the Opengl Superbible 2nd Edition, good book but it hate how a lot of these opengl books use Glut. but other than that the books great. |
| ||
I've just got the Superbible and I really like it. Although it uses a lot of GLUT, there is a section on platform specific code. |
| ||
Actually, Glut code doesn't irk me that much. Since Blitz makes it so easy to get a context in OpenGL, its just that much code I have to ignore. |