perspective pb
BlitzMax Forums/OpenGL Module/perspective pb
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i translate from a c program this one, pb is about the quad, how to make it look like a real quad |
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Ok i've got it, in the line : gluPerspective(45.0,Float(w/h),1.0,100.0) change float(w/h) to 800.0/600.0 => much better or with : global WH,HF:Float WH=width HF=height gluPerspective(45.0,WH/HF,1.0,100.0) |