OpenGL 1.2 Reference Manual

BlitzMax Forums/OpenGL Module/OpenGL 1.2 Reference Manual

Cronos(Posted 2005) [#1]
here :-)

http://etudiant.univ-mlv.fr/~igrimeau/apps/OpenGL_1.2-Reference_Manual.pdf


teamonkey(Posted 2005) [#2]
Nice find! Also a link to the 1.2 Programming Guide (the Red Book):

http://etudiant.univ-mlv.fr/~igrimeau/apps/OpenGL_1.2-Programming_Guide.pdf


tonyg(Posted 2005) [#3]
Isn't that the 1.1 Programming Guide.
How about a sticky of good OpenGl links?
I like this...
http://www.xmission.com/~nate/tutors.html
and, obviously...
http://nehe.gamedev.net/


ImaginaryHuman(Posted 2005) [#4]
Neat. Thanks. Nice to see that there are a couple of functions in there that let you specify a subtexture within a texture ;-) ... for those wanting to hold multiple anim frames in a single texture. You can also grab parts of the backbuffer into a subimage region of an existing texture ;-)


ImaginaryHuman(Posted 2005) [#5]
What I would like to know is what has been added to OpenGL 1.2 since version 1.1 ?????????


ImaginaryHuman(Posted 2005) [#6]
This web page gives every specification version of OpenGL as PDF files..

http://www.opengl.org/documentation/spec.html

And this particular one contains the differences between OpenGL 1.1 and 1.2 (see appendix D)

http://www.opengl.org/documentation/specs/version1.2/OpenGL_spec_1.2.1.pdf

Also ... how about BlitzMax bumps up support to version 1.2.1 of OpenGL .... not much of a jump, but 1.2.1 supports multiple texturing. :-)


teamonkey(Posted 2005) [#7]
Also ... how about BlitzMax bumps up support to version 1.2.1 of OpenGL .... not much of a jump, but 1.2.1 supports multiple texturing. :-)

Er, it does. Right the way up to 1.5.


ImaginaryHuman(Posted 2005) [#8]
I mean, going from 1.2 to 1.2.1 isn't much of a leap, it only adds a few more features, but one of them is apparently multitexturing. Easier and more supported than going all the way up to 1.5 or 2.0


bradford6(Posted 2005) [#9]
extensions


teamonkey(Posted 2005) [#10]
There's some Max code in this thread that uses multitexturing (about quarter of the way down; posted by Tom).


Shagwana(Posted 2005) [#11]
Heres a intresting opengl "common pitfall" page I found posted on another forum. Might be of some use to some of you!


Tom(Posted 2005) [#12]
Nice shag, don't think I noticed that before.