what OpenGL module I use?
BlitzMax Forums/OpenGL Module/what OpenGL module I use?
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What module/library I use if I like to create a surface where I can put on a wxPanel and/or make the surface full screen? I use wxImageList and that also include: brl.max2d the Sample file in: BlitzMax\samples\ only use Strict and Not SuperStrict so I can't see what module the sample using My wish is that I can put a surface on a wxWindow like wxPanel and draw for a example the "BlitzMax\samples\spintext" or any of the "C:\BlitzMax\mod\brl.mod\max2d.mod\doc" What module/library you recommend I use? I like to use OpenGL is wxmax2d.mod the module I shall use? |
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I am looking at wxmax2d.mod is it possible to use like 2 or more surfaces or I can only have 1 surface in the application that is fixed size to the Application Frame size? |
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I found wxGLCanvas |
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C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcanvas.o):glcanvas.cpp:(.text+0x7aa): undefined reference to `_imp__wglGetCurrentDC@0' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x43c): undefined reference to `_imp__glVertex3f@12' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x46c): undefined reference to `_imp__glNormal3f@12' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x4a4): undefined reference to `_imp__glColor4f@16' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x4cc): undefined reference to `_imp__glColor3f@12' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0x593): undefined reference to `_imp__glGetBooleanv@8' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0xdb4): undefined reference to `_imp__glColor3f@12' C:/BlitzMax/mod/wx.mod/wx.mod/../lib/win32/libwxmsw31u_gl.a(gllib_glcmn.o):glcmn.cpp:(.text+0xfbf): undefined reference to `_imp__glIndexi@4' Build Error: Failed to link C:/BlitzMax/MOBii/BLL/EDii.debug.exeSomeone know whats wrong or what I do wrong? I add this to my code: SuperStrict Import wx.wxGLCanvas ' ------------------------------------------------------------------------------------------- ' --------------------------------------------------------------------------------[TMax2D]--- ' ------------------------------------------------------------------------------------------- Type TMax2D Extends wxGLCanvas Field id:Int ' ------------------------------------------------------------------------[CreateNewMax2D]--- Method CreateNewMax2D:TMax2D(_id:Int) id = _id Return Self End Method ' ---------------------------------------------------------------------------------[getID]--- Method getID:Int() Return id End Method End Type ' /TMax2DIf I strip down to this nothingness I still get the Error If I remove all: wx.wxGLCanvas build is ok again... |