dxgraphics not compiling in NG
BlitzMax Forums/BlitzMax NG/dxgraphics not compiling in NG
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When recompiling NG, it bombs out for me at dxgraphics.mod:[ 71%] Compiling:gadget.bmx.debug.win32.x64.c [ 71%] Compiling:graphics.bmx.debug.win32.x64.c [ 71%] Compiling:sdlgraphics.bmx.debug.win32.x64.c [ 72%] Compiling:directx11.bmx.debug.win32.x64.c [ 72%] Compiling:fonts.bmx.debug.win32.x64.c c:/code/BlitzMaxNG510/MinGW32/bin/ar.exe: creating c:/code/BlitzMaxNG510/mod/brl.mod/timerdefault.mod/timerdefault.debug.win32.x64.a c:/code/BlitzMaxNG510/mod/brl.mod/dxgraphics.mod/.bmx/d3d9graphics.bmx.debug.win32.x64.c: In function '_bb_brl_dxgraphics_d3d9graphics': c:/code/BlitzMaxNG510/mod/brl.mod/dxgraphics.mod/.bmx/d3d9graphics.bmx.debug.win32.x64.c:2429:39: error: incompatible types when assigning to type 'struct pub_directx_d3d9_D3DCAPS9' from type 'int' brl_dxgraphics_d3d9graphics__d3dCaps=pub_directx_d3d9_D3DCAPS9_New_ObjectNew(); ^ Using TDM MinGW 5.1.0, under windows. Is this a problem with the module itself, or should I be using a different MinGW release? If so, which one is currently recommended? |
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I was meant to sort this out at the weekend, but I was distracted. My copy of bcc appears to generate stuff correctly... so I guess something went wrong somewhere. |
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I just tried the following: I recompiled the latest bcc and bmk, deleted my pub.mod and brl.mod folders, re-synched them from github and tried to recompile again -- pub.mod completed successfully, brl.mod blows up at the same d3d9graphics.bmx as above. |
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Same problem here. Tried 2 different MinGW. gcc version 5.1.0 (tdm64-1) and tried gcc version 7.1.0 (i686-posix-dwarf-rev0, Built by MinGW-W64 project), both gave the same error. Also, clicking on "About" in the IDE shows BMK version as blank and also FASM version as blank. |
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@ tomtoad Bmx NG does not use fasm[.exe] . Did one of you (windows users) try older BCCs ? Just to make things simpler for Brucey to fix. Bye Ron |
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It appears v0.87 works. |
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Brucey committed something -> v0.89 should address this issue. bye Ron |
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Well, now the modules will compile ok, but I get this error when compiling a programC:/BlitzMaxNG/mod/brl.mod/dxgraphics.mod/dxgraphics.debug.win32.x86.a(d3d9graphics.bmx.debug.win32.x86.o): In function `bb_brl_dxgraphics_d3d9graphics': C:/BlitzMaxNG/mod/brl.mod/dxgraphics.mod/.bmx/d3d9graphics.bmx.debug.win32.x86.c:2429: undefined reference to `pub_directx_d3d9_D3DCAPS9_New_ObjectNew' Build Error: Failed to link C:/Users/James/Projects/solve it/Solve It.debug.exe Process complete If I change the driver to OpenGL and use framework so DX9 doesn't get included, then it works. |
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Did you recompile modules after updating bcc? As it changes struct-naming things might bork up if you skipped recompilation (not checked yet - my smartphone does not have a Windows VM on board :-)). bye Ron |
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Yes, I rebuilt all the modules, both debug and release. V0.89 fixed the original problem with building the modules, but now can't compile a program with DX9. |
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There was another commit to bcc.git 2 hours ago - give it a whirl. bye Ron |
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Good news is that DX9 works fine now. Bad news is that MaxGUI is broken in x86 compile. |
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MaxGUI for NG got an update by the master himself. bye Ron |
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Fixed. :) everything almost works now. Still have the same problem with MaxGUI canvases that I had 5 month ago. So I guess NG is pretty much ready for anything which doesn't use them :) |
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OK, it appears that the current version compiles, and I'm able to start an extremely basic test program using SetGraphicsDriver D3D9Max2DDriver() as well. |