Compiler-Error at building OpenB3D-Module

BlitzMax Forums/BlitzMax NG/Compiler-Error at building OpenB3D-Module

Hotte(Posted 2016) [#1]
Hi there,
I tried to build the OpenB3D Module with bmxNG and I got the Errormessage :
"Module does not match commandline module"
in Line 28 in the "openb3d.bmx"-File.
The Filepath of the File is :"D:\BlitzMaxNG\mod\openb3d.mod\openb3d.modopenb3d.bmx" which I thought should be right.

thanks
Christian


RustyKristi(Posted 2016) [#2]
there's an NG version of openb3d apart from the vanilla version. Check out the Max mods repo.


Hotte(Posted 2016) [#3]
Thanks Rusty,
I will give it a try.


RustyKristi(Posted 2016) [#4]
https://github.com/bmx-ng/b3d.mod


Hotte(Posted 2016) [#5]
Mhmh... Maybe I'm a fool but even the same.
It build's the Module to 98% and the it end's up with an Error pointin at the Code:
"Module b3d.Openb3d"
in the File openb3d.bmx.

Module b3d.Openb3d
Output:

Building openb3d
[ 95%] Processing:openb3dlib.bmx
[ 96%] Compiling:openb3dlib.bmx.debug.win32.x86.c
[ 97%] Processing:openb3d.bmx
Compile Error: Module does not match commandline module
[D:/BlitzMaxNG/mod/b3d.mod/openb3d.mod/openb3d.bmx;29;0]
Build Error: failed to compile D:/BlitzMaxNG/mod/b3d.mod/openb3d.mod/openb3d.bmx
Process complete


Hotte(Posted 2016) [#6]
I think I've got it ;)

Did a rebuilt of all Modules and theError is gone.
Thanks
Christian


RustyKristi(Posted 2016) [#7]
ah glad to hear. Yes, some mods require you to rebuild all mods to work like openb3d where it involves gfx and some i/o.