Compiler-Error at building OpenB3D-ModuleBlitzMax Forums/BlitzMax NG/Compiler-Error at building OpenB3D-Module
| Hi there,|
I tried to build the OpenB3D Module with bmxNG and I got the Errormessage :
"Module does not match commandline module"
in Line 28 in the "openb3d.bmx"-File.
The Filepath of the File is :"D:\BlitzMaxNG\mod\openb3d.mod\openb3d.modopenb3d.bmx" which I thought should be right.
| there's an NG version of openb3d apart from the vanilla version. Check out the Max mods repo. |
| Thanks Rusty, |
I will give it a try.
| https://github.com/bmx-ng/b3d.mod |
| Mhmh... Maybe I'm a fool but even the same. |
It build's the Module to 98% and the it end's up with an Error pointin at the Code:
in the File openb3d.bmx.
[ 95%] Processing:openb3dlib.bmx
[ 96%] Compiling:openb3dlib.bmx.debug.win32.x86.c
[ 97%] Processing:openb3d.bmx
Compile Error: Module does not match commandline module
Build Error: failed to compile D:/BlitzMaxNG/mod/b3d.mod/openb3d.mod/openb3d.bmx
| I think I've got it ;)|
Did a rebuilt of all Modules and theError is gone.
| ah glad to hear. Yes, some mods require you to rebuild all mods to work like openb3d where it involves gfx and some i/o. |