Direct Pointer Variables in NGBlitzMax Forums/BlitzMax NG/Direct Pointer Variables in NG
| Or whatever you call it in bmx, apparently this works in vanilla and not in NG or I don't know the new format..|
Float Ptr [0.0, 0.0, 0.0, 0.0] Compile Error: Syntax error - expecting ']'.
finding this on GL calls with the mods I'm checking out..
or you really have to do
Local myvar# = [0.0, 0.0, 0.0, 0.0]?
| Ya, you need to use a variable. |
In blitmax, literal types were stored in the .data section and you could always get a pointer to them.
Not that way in C.
you can probably use "MemAlloc(4*4)" or somthing
| Thanks GW, because this is also valid with vanilla without using .data section|
glLightfv( LightIndex, GL_POSITION, Float Ptr [0.0, 0.0, 0.0, 0.0,])
I guess I have to made those adjustments.
| it still uses the data section |
| Thanks GW. |
| I think you wrap the array in parenthesis to achieve the same result?|
Float Ptr ( [ 0.0, 0.0, 0.0, 0.0 ] )
Float Ptr [0.0, 0.0, 0.0, 0.0]
This constructs a new 1 dimensional array with 4 elements, and then points to the address of the first entry.
Every time you call this code, it would create a new 1 dimensional array with 4 elements... etc. which is not very efficient :-)
That said, it's not parsing correctly in NG...