Suspend event not firing in NG (Windows)
BlitzMax Forums/BlitzMax NG/Suspend event not firing in NG (Windows)
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I've tried both polled events and using the event queue. Neither one will catch a suspended program event. I cannot reproduce the error in vanilla BMX. Using on Windows 10 (64 bit) using TDM-GCC 5.1.0 32 bit |
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Just to save a potential upcoming question: are you using the blitzmax-system-modules (with their event handling) or the ones from the SDL-module ? "Brl.System" would be the default one, while the second one is not. bye Ron |
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This works for me :SuperStrict Framework brl.glmax2d Import brl.standardio Graphics 800, 600, 0 While Not KeyDown(key_escape) Cls If AppSuspended Print "Suspended!" End If Flip Wend When the app is not active, the text is printed until the app is active again. |
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Thanks for the replies Brucey and Derron, I tried your example and that works, and yes I'm using SDL (gl2sdlmax2d). When I switch to glmax2d suspend is caught in my app. So, how should I use SDL then? Thanks! |
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I've pushed an update for SDL. Please let me know if it works okay or not for you. |
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Works great! You are super awesome Mr. Brucey!! |