Collisions
BlitzMax Forums/MiniB3D Module/Collisions
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Hey Guys - I have quite a few objects in which I need to check for collisions and minib3d's native collisions are wayy to slow. Does anyone have any tips for improving the collision system? Has anyone integrated a physics system to make the collisions more efficient? Thanks! |
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Minib3d's native collisions are not always acurate to. Ive been searching for a sollution and the best i found so far is Newton. Minib3dExt and Warners engine have this implented for windows. The only problem for me is getting it to work on linux to. |