Collisions

BlitzMax Forums/MiniB3D Module/Collisions

BLaBZ(Posted 2012) [#1]
Hey Guys -

I have quite a few objects in which I need to check for collisions and minib3d's native collisions are wayy to slow.

Does anyone have any tips for improving the collision system?

Has anyone integrated a physics system to make the collisions more efficient?

Thanks!


Ferret(Posted 2012) [#2]
Minib3d's native collisions are not always acurate to.

Ive been searching for a sollution and the best i found so far is Newton.
Minib3dExt and Warners engine have this implented for windows.

The only problem for me is getting it to work on linux to.