iMiniB3D v0.6

BlitzMax Forums/MiniB3D Module/iMiniB3D v0.6

simonh(Posted 2012) [#1]
A few small changes to make it compatible with the iPhone 5's larger screen:

Only available via Github from now on:

https://github.com/si-design/iminib3d


thefoxsoft(Posted 2012) [#2]
Many thanks for the update!
Unfortunately it seems the examples run with black borders on iPhone simulator 4 inch.


ima747(Posted 2012) [#3]
haven't downloaded yet but they are probably missing the Default-568h@2x graphic which is what triggers the device to go into 4 inch mode. XCode will auto make a blank one for you if you follow the build warning regarding the missing image.

Last edited 2012


simonh(Posted 2012) [#4]
Oops, not sure how I missed that. Yes, you need to include the file that ima mentions.


thefoxsoft(Posted 2012) [#5]
I confirm that creating a Default-568h@2x file the app runs at 640x1136!!!! Wonderful!!! :-)


Ian Thompson(Posted 2012) [#6]
Quick question, how much work would it take to make iMiniB3D GLES 2 compatible?

I was thinking it would be great if shaders were available.


simonh(Posted 2012) [#7]
Probably quite a bit of work...I do intend to start looking at this soon though.


Ian Thompson(Posted 2012) [#8]
That's good news Simon.

Here is a project that may be of use, it's an implemention of a compatible 1.1 API in 2.0 GLES. Although copying the 1.1 API is probably not the route you will want to follow, there is a lot of code here that can be handy for moving towards 2.0 without a complete rewrite.

Here is the URL:

http://code.google.com/p/gles2-bc/


simonh(Posted 2012) [#9]
Thanks Ian I'll take a look.


Chroma(Posted 2013) [#10]
Is there any documentation for this?


simonh(Posted 2013) [#11]
Only the readme.txt.


thefoxsoft(Posted 2013) [#12]
just to let you know it seems iMinib3d works fine on an iPad mini


Hardcoal(Posted 2013) [#13]
I dont understand this iminib3d aint a module?
ive downloaded the file iminib3d-master and then what?


ima747(Posted 2013) [#14]
iMiniB3D is a port of MiniB3D to iOS through C++, so no it's not a module. MiniB3D is a module for BMax.


Hardcoal(Posted 2013) [#15]
I see so you need to know C++ tnx..