EntityParent?

BlitzMax Forums/MiniB3D Module/EntityParent?

Sonic(Posted 2012) [#1]
I'm having trouble with this. When I set it with:

EntityParent objectA,objectB,true or EntityParent objectA,objectB,false


... objectB ends up in the correct position, the result of any translations to objectA, but objectA disappears? I'm guessing it also gets translated, which doesn't seem to be the correct behaviour... Am I misunderstanding this function?


ima747(Posted 2012) [#2]
Can you define disappears? Have you checked it's global location before and after to make sure something didn't move it?

Sounds like a bad build of minib3d, adding a child to something should not modify the parent in any way. Do you have any modifications or other changes to minib3d in place (quaternion math patch, etc.) Or are you using the current minib3d unaltered?