minib3d+monkey
BlitzMax Forums/MiniB3D Module/minib3d+monkey
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making a lot of progress, but it won't work with the stock monkey (52e) just yet. http://monkeycoder.co.nz/Community/posts.php?topic=2212 |
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You rock! |
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Very cool, does it only compile for android or does it compile for web etc. as well? |
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glfw, ios, android are current targets. not for web just yet.... that would need opengl es 2.0, which Mark is currently finalizing. I'm thinking about adding it in. shouldn't be too hard (famous last words). |
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awsome, keep us posted. |
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sweetness |
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Awesome |
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So Wait, There is now a B3D command set for Monkey? How long before the complete version? |
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When i get done with monkey+miniB3D, someone remind me to post how to get BlitzMax miniB3D faster. It's a relatively simple matrix optimization, plus I made a TBatchSprite that can plug right in to existing framework. In the Firepaint demo I can get 2000 sprites at over 20fps, whereas 1000 sprites were giving me 8-9 fps. |
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http://www.monkeycoder.co.nz/Community/posts.php?topic=2212 |
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Oh God yes Adam, do work on MiniB3D for BlitzMax! I would love to see some improvements to it. :) |