minib3d+monkey

BlitzMax Forums/MiniB3D Module/minib3d+monkey

AdamRedwoods(Posted 2012) [#1]
making a lot of progress, but it won't work with the stock monkey (52e) just yet.

http://monkeycoder.co.nz/Community/posts.php?topic=2212


Xaron(Posted 2012) [#2]
You rock!


ima747(Posted 2012) [#3]
Very cool, does it only compile for android or does it compile for web etc. as well?


AdamRedwoods(Posted 2012) [#4]
glfw, ios, android are current targets.
not for web just yet.... that would need opengl es 2.0, which Mark is currently finalizing. I'm thinking about adding it in. shouldn't be too hard (famous last words).


ima747(Posted 2012) [#5]
awsome, keep us posted.


Leon Drake(Posted 2012) [#6]
sweetness


Rob Pearmain(Posted 2012) [#7]
Awesome


Captain Wicker (crazy hillbilly)(Posted 2012) [#8]
So Wait, There is now a B3D command set for Monkey?
How long before the complete version?


AdamRedwoods(Posted 2012) [#9]
When i get done with monkey+miniB3D, someone remind me to post how to get BlitzMax miniB3D faster. It's a relatively simple matrix optimization, plus I made a TBatchSprite that can plug right in to existing framework.

In the Firepaint demo I can get 2000 sprites at over 20fps, whereas 1000 sprites were giving me 8-9 fps.


AdamRedwoods(Posted 2012) [#10]
http://www.monkeycoder.co.nz/Community/posts.php?topic=2212


Hezkore(Posted 2012) [#11]
Oh God yes Adam, do work on MiniB3D for BlitzMax!
I would love to see some improvements to it. :)