-- The SDK uses the original Blitz3D engine, more or less (C++/DirectX 7), whereas miniB3D is a complete rewrite (BlitzMax/OpenGL).
-- The SDK is discontinued, and prior to that was a commercial, closed-source product, so there are no legitimate downloads for it; miniB3D is (if I understand Si's comments correctly) public domain, or at least permissive-open-source.
-- miniB3D doesn't fully support the B3D command set; the SDK does supposedly support the full B3D command set, but apparently not all of it works as advertised.
In other words, no. It's a dead product, and you've got plenty of other B3D-clones to choose from (several miniB3D-derived, MaxB3D from kfprimm above, something made out of Irrlicht, a few others).
Unless you meant do you need the SDK to run miniB3D, in which case: definitely not, quite the reverse, the whole point of miniB3D was that at the time of its conception no such solution existed for BlitzMax. They are friendly rivals, not components of the same tool.
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