miniB3D bug: Anim Textures and brushes
BlitzMax Forums/MiniB3D Module/miniB3D bug: Anim Textures and brushes
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Looks like animated textures weren't passing the 'frame number' texture value to brushes when PaintMesh or PaintSurface is used such as: LoadAnimTexture(file, tex, flags, w, h, frame init, frame end) brush.BrushTexture(tex, tex frame number) mesh.PaintMesh(brush) code to fix (one line) in TMesh.bmx: code to fix in TSurface.bmx: |
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Nice spotting, thanks for the fix. |